History - Timeline - KS Exclusive cards - KS Weatherguard Tiers - KS Exclusive extras
In September of 2012 (and by happenstance) one year to the day after failing to secure funding for Spell Saga at the 44th annual Gen Con convention, Todd met up with Sakroka to talk about anything except the game they had failed to publish. By the end of the meal, the two friends decided to self-publish the game through Kickstarter, something Todd had refused to consider, even at the urging of his friends and relatives. Todd left the Turkish restaurant in a bad part of town with high hopes--he was certain they would only need a few months of preparation, and $2,000 to $5,000. Sakroka agreed.
The both of them were extremely wrong.
By the end of the year Todd had made plans (they would launch in May of 2013 and try to raise $20,000). He had also begged/convinced his cousin Lauren to illustrate the game, as she had provided the art for the Gen Con demo while finishing high school. They also had a name for their fledgling company: French Toast Gaming Co.
In January of 2014 they began the long process of creating the look of the game. And since Lauren was attending college in Florida and Todd had no internet, they worked on the game through nightly Skype sessions--Lauren would log on after an exhausting day of classes, and Todd would walk in the cold to a nearby wi-fi connected friend’s house. In January Todd’s friend Joshua Rizzo also become a part of the process, helping Todd decide on card designs and stepping in as lead playtester--Sakroka had asked to be relieved of duty after finding out he was to be a Father.
In March of 2014 the first playtest cards were created and tested at Sakroka’s house. Joining the group was Paxson of Ashgarden, another friend who was too busy to be involved but necessary (both Sakroka and Paxson had been playing the games they helped Todd make for years). Soon after the playtests it was decided the May date for the Kickstarter would have to be pushed back--first to July, and then finally to October of that year. During this time Todd redesigned the mechanics of several cards, most notably the FOLK cards, while he, Joshua and finally Sakroka spent three to four grueling months trying to crack the secret to writing a good rulebook.
Spell Saga launched on Kickstarter in October of 2013. It quickly failed to reach its goal of $35,000.
After an entire year of hard work, and feeling completely crushed by the experience, Todd found solace in knowing the game had now found a community--fans from around the world had downloaded the printable version of the game--some going so far as to offer to translate the cards into their native languages. Todd promised them a Plan B and set to work figuring out just how to make the game work.
Twelve months later FTGco returned to Kickstarter in October of 2014. But this time they had come prepared with another year’s worth of planning. Now, instead of the full game, they were offering just the first deck. This cut the production cost down from $35,000 to---time forgets ($12,000?) The project funded in three days, eventually totaling somewhere around $20,000.
Some time later, at the end of June 2015, FTGco launched another Kickstarter--partly for those who had missed the first, and partly to show off the launch of the at-home-printable foreign editions of Spell Saga ~ Deck One ~ The Highlands. These included the Portuguese edition (Saga de Feitico ~ Baralho 1 ~ As Terras Altas) and The German (Zauber Saga ~ Deck 1 ~ Das Hochland) by Raimund Ruppel. This Kickstarter also caused the creation of ~ The Prelude ~ Deck, the MYTH cards and the Paladin Level holofoil cards. But it was in many ways a mistake. Not one patron had received a copy of the game from the previous fundraiser. Launching another one, even for good reasons was foolish.
By the end of the 2015 fundraiser the creator and his friends were delivered a real treat: the first test-printing of the game from their manufacturer. Believing this marked a three month window until mass delivery, Todd and FTGco settled into what promised to be an exciting year. Both they and the fans of the game were in for a longer wait, the full shipment from Hong Kong would not arrive for another three years.